The actual material content constituting girl culture is cheap and depreciates with time. With possibly clothing and being the greatest expense, its value does not exceed point-of-purchase, girl-centered magazines like 16 are printed on perishable black and white newsprint, disposable accessories like stickers and lip gloss litter her purse, dime-novels are tossed in with the other Wal-Mart appropriate merchandising that has only a prayer to turn a profit on the fringes of ebay. Although girls are considered to be the hyper-consumers, it is boy culture in which we must invest. 

Though video games and gaming consuls must be upgraded constantly, the “cred” of having an Atari or arcade game is considerable, comic books carry the potential of “collectors editions” leering behind counter glass, same goes for baseball cards, same goes for action figures. Re-editions and special editions of Star Wars and Star Trek mark the originals as hot commodities. Though there are notable exceptions, like a fine wine, boy culture value increases with age, whereas girl culture is largely marked by its dispensability. 

Yes, no? What does it all mean?!
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